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My Avatar, My Self : Identity in Video Role-Playing Games

By: (Author) Zach Waggoner

Extended Catalogue

Ksh 5,400.00

Format: Paperback / Softback

ISBN-10: 0786441097

ISBN-13: 9780786441099

Publisher: McFarland & Co Inc

Imprint: McFarland & Co Inc

Country of Manufacture: US

Country of Publication: GB

Publication Date: May 21st, 2009

Print length: 207 Pages

Weight: 306 grams

Dimensions (height x width x thickness): 22.80 x 15.30 x 1.20 cms

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Examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self.

With videogames now one of the world''s most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee''s theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player''s sense of self and makes recommendations of terminology for future identity researchers.


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