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Mathematics for Computer Graphics - Sixth Edition 2022

By: (Author) John Vince

Extended Catalogue

Ksh 9,900.00

Format: Paperback / Softback

ISBN-10: 1447175190

ISBN-13: 9781447175193

Edition: Sixth Edition 2022

Series: Undergraduate Topics in Computer Science

Publisher: Springer London Ltd

Imprint: Springer London Ltd

Country of Manufacture: GB

Country of Publication: GB

Publication Date: Apr 27th, 2022

Print length: 564 Pages

Weight: 868 grams

Dimensions (height x width x thickness): 20.60 x 23.40 x 4.00 cms

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  • Description

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John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded sixth edition. The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on determinants, vectors, matrix algebra, complex numbers, geometric transforms, quaternion algebra, quaternions in space, interpolation, curves and patches, analytical geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new subject of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples. Mathematics for Computer Graphics covers all of the key areas of the subject, including:• Number sets • Algebra • Trigonometry • Complex numbers • Coordinate systems • Determinants • Vectors • Quaternions • Matrix algebra • Geometric transforms • Interpolation • Curves and surfaces • Analytic geometry • Barycentric coordinates • Geometric algebra • Differential calculus • Integral calculus This sixth edition contains approximately 150 worked examples and over 330 colour illustrations, which are central to the author’s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics software and setting the scene for further reading of more advanced books and technical research papers

John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded sixth edition.

The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on determinants, vectors, matrix algebra, complex numbers, geometric transforms, quaternion algebra, quaternions in space, interpolation, curves and patches, analytical geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new subject of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples.

Mathematics for Computer Graphics covers all of the key areas of the subject, including:

• Number sets

• Algebra

• Trigonometry

• Complex numbers

• Coordinate systems

• Determinants

• Vectors

• Quaternions

• Matrix algebra

• Geometric transforms

• Interpolation

• Curves and surfaces

• Analytic geometry

• Barycentric coordinates

• Geometric algebra

• Differential calculus

• Integral calculus

This sixth edition contains approximately 150 worked examples and over 330 colour illustrations, which are central to the author''s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics software and setting the scene for further reading of more advanced books and technical research papers



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