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Marketing and Gamification : Applications, Challenges, and Ethics

By: (Edited by) Gaurav Gupta , (Edited by) Mandakini Paruthi , (Edited by) Razia Nagina , (Edited by) Sahil Gupta

Manufacture on Demand

Ksh 24,300.00

Format: Hardback or Cased Book

ISBN-10: 1032694173

ISBN-13: 9781032694177

Series: Routledge Studies in Marketing

Publisher: Taylor & Francis Ltd

Imprint: Routledge

Country of Manufacture: GB

Country of Publication: GB

Publication Date: Oct 28th, 2024

Print length: 248 Pages

Weight: 453 grams

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In this book, international academicians and researchers will discuss the influence and potential of gamification on marketing management dynamics.

Gamification plays a major role in individual and business decision-making in today’s digital era, remarkably changing the way businesses perform basic functions. Gamification techniques can be applied to a variety of marketing activities to help marketers create a more immersive and interactive experience for their customers, by leveraging elements such as points, badges, leaderboards, challenges, quizzes, sweepstakes, and rewards to encourage desired behaviors, foster engagement, and build a sense of community around a brand or product.

In this book, international academicians and researchers will discuss the influence and potential of gamification on marketing management dynamics. This edited collected investigates why the use of gamification in marketing is vital to enhance the customer base and increase revenue, whilst also critically exploring the dark side of gamification and ethical issues. Chapters cover various marketing domains, including tourism marketing, social marketing and sustainable marketing, to provide a comprehensive resource on this emerging area.

This volume will be an essential resource for scholars researching and teaching across marketing, as well as innovation, technology, and business ethics.


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