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Graphics Shaders : Theory and Practice, Second Edition

By: (Author) Mike Bailey , (Author) Steve Cunningham

Manufacture on Demand

Ksh 16,400.00

Format: Hardback or Cased Book

ISBN-10: 1568814348

ISBN-13: 9781568814346

Edition Number: 2

Publisher: Taylor & Francis Inc

Imprint: A K Peters

Country of Manufacture: US

Country of Publication: GB

Publication Date: Nov 8th, 2011

Print length: 492 Pages

Weight: 1,242 grams

Dimensions (height x width x thickness): 24.30 x 20.00 x 2.80 cms

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Draws on examples from OpenGL and OpenGL Shading Language to present a full explanation of how to program graphics shaders effectively for use in art, animation, gaming and visualization.

Highly recommended by CHOICE (December 2009), the first edition of Graphics Shaders: Theory and Practice has proven to be a popular choice for shaders courses at universities and conferences. Incorporating changes in the OpenGL syntax, this second edition provides an engaging and accessible introduction to the latest developments in graphics shaders. The authors thoroughly explain the concepts, use sample code to describe details of the concepts, and then challenge readers to extend the examples. Sample source code for many of the book’s examples is available on a companion website.


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