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Games As A Service : How Free to Play Design Can Make Better Games

By: (Author) Oscar Clark

Manufacture on Demand

Ksh 8,650.00

Format: Paperback / Softback

ISBN-10: 0415732506

ISBN-13: 9780415732505

Publisher: Taylor & Francis Ltd

Imprint: Routledge

Country of Manufacture: GB

Country of Publication: GB

Publication Date: Feb 11th, 2014

Print length: 312 Pages

Weight: 592 grams

Dimensions (height x width x thickness): 22.80 x 15.40 x 1.70 cms

Product Classification: Games development & programming

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Written to help designers overcome many of the fears and misconceptions surrounding freemium and social games.

The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service.

Games as a Service: How Free to Play Design Can Make Better Games

has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than the ‘evil’ or ‘manipulative’ experiences some designers fear with the move away from wasteful Products to sustainable, trustworthy Services.

Oscar Clark

is a consultant and Evangelist for Everyplay from Applifier. He has been a pioneer in online, mobile and console social games services since 1998 including Wireplay (British Telecom), Hutchison Whampoa (3UK) and PlayStation®Home. He is a regular columnist on PocketGamer.Biz and is an outspoken speaker and moderator at countless games conferences on Games Design, Discovery, and Monetisation. He is also a notorious hat wearer.


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