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This third volume in the popular Game Engine Gems series, written by professionals from both industry and academia, contains 22 new chapters that concisely present particular techniques, describe clever tricks, or offer practical advice within the subject of game engine development. The book also has a companion website where supplementary materials, including downloadable source code, demos, and examples, are posted. It aids professionals in their work while showing students and others interested in game development how the pros tackle specific problems in game engine development.
This book, the third volume in the popular Game Engine Gems series, contains 22 new chapters that concisely present particular techniques, describe clever tricks, or offer practical advice within the subject of game engine development. Each chapter is filled with the expert knowledge and wisdom of seasoned professionals from both industry and academia.
The book is divided into four broad categories pertaining to game engine development:
There is also a companion website, gameenginegems.com, where updates and supplementary materials are posted. Many chapters offer downloadable source code, demos, and examples.
Covering the latest developments and continuing to provide practical methods and tips for game engine development, Game Engine Gems 3 is indeed a new gem in the series. Not only does it aid professionals in their work, but it also shows students and others interested in game development how the pros tackle specific problems that arise during game engine development.
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