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Computer Vision : From Surfaces to 3D Objects

By: (Edited by) Christopher W. Tyler

Manufacture on Demand

Ksh 19,800.00

Format: Hardback or Cased Book

ISBN-10: 143981712X

ISBN-13: 9781439817124

Publisher: Taylor & Francis Inc

Imprint: Chapman & Hall/CRC

Country of Manufacture: US

Country of Publication: GB

Publication Date: Jan 24th, 2011

Print length: 292 Pages

Weight: 598 grams

Dimensions (height x width x thickness): 23.50 x 16.10 x 2.20 cms

Product Classification: Computer vision

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Taking an integrated approach to the mathematical, computational, and neuroscientific strategies to analyze 3D structures in a visual scene, this book offers the developments in the third dimension of conceptualization. It addresses issues in surface representation and layout such as surface invariants, shape constancy, and Bayesian shape priors.

The typical computational approach to object understanding derives shape information from the 2D outline of the objects. For complex object structures, however, such a planar approach cannot determine object shape; the structural edges have to be encoded in terms of their full 3D spatial configuration. Computer Vision: From Surfaces to 3D Objects is the first book to take a full approach to the challenging issue of veridical 3D object representation. It introduces mathematical and conceptual advances that offer an unprecedented framework for analyzing the complex scene structure of the world.





An Unprecedented Framework for Complex Object Representation
Presenting the material from both computational and neural implementation perspectives, the book covers novel analytic techniques for all levels of the surface representation problem. The cutting-edge contributions in this work run the gamut from the basic issue of the ground plane for surface estimation through mid-level analyses of surface segmentation processes to complex Riemannian space methods for representing and evaluating surfaces.





State-of-the-Art 3D Surface and Object Representation
This well-illustrated book takes a fresh look at the issue of 3D object representation. It provides a comprehensive survey of current approaches to the computational reconstruction of surface structure in the visual scene.


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