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Computational Design : Technology, Cognition and Environments

By: (Author) Michael J. Ostwald , (Author) Ning Gu , (Author) Rongrong Yu

Manufacture on Demand

Ksh 11,900.00

Format: Paperback / Softback

ISBN-10: 0367774933

ISBN-13: 9780367774936

Publisher: Taylor & Francis Ltd

Imprint: CRC Press

Country of Manufacture: GB

Country of Publication: GB

Publication Date: Sep 25th, 2023

Print length: 242 Pages

Weight: 428 grams

Dimensions (height x width x thickness): 15.40 x 23.30 x 1.50 cms

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With the rapid emergence and adoption of new computational design technologies in the field of design, it is important to understand how designer’s respond to the new environments. This book systematically explores the impact of emerging computational design environments on design and designers.

New computational design tools have evolved rapidly and been increasingly applied in the field of design in recent years, complimenting and even replacing the traditional design media and approaches. Design as both the process and product are changing due to the emergence and adoption of these new technologies. Understanding and assessing the impact of these new computational design environments on design and designers is important for advancing design in the contemporary context. Do these new computational environments support or hinder design creativity? How do those tools facilitate designers’ thinking? Such knowledge is also important for the future development of design technologies. Research shows that design is never a mysterious non-understandable process, for example, one general view is that design process shares a common analysis-synthesis-evaluation model, during which designers interact between design problem and solution spaces. Understanding designers’ thinking in different environments is the key to design research, education and practice.

This book focuses on emerging computational design environments, whose impact on design and designers have not been comprehensively and systematically studied. It comprises three parts. The history and recent developments of computational design technologies are introduced in Part I. The main categories of technologies cover from computer-aided drafting and modelling tools, to visual programming and scripting tools for algorithmic design, to advanced interfaces and platforms for interactions between designers, between designers and computers, and between the virtual environment and the physical reality. To critically explore design thinking, especially in these new computational design environments, formal approaches to studying design thinking and design cognition are introduced and compared in Part II, drawing on literature and studies from the 70s to the current era. Part III concludes the book by exploring the impact of different computational design technologies on design and designers, using a series of case studies conducted by the author team building on their close collaboration over the past five years. The book offers new insights into designers’ thinking in the rapidly evolving computational design environments, which have not been critically and systematically studied and reported in the current literature.

The book is meant for design researchers, educators and students, professional practitioners and consultants, as well as people who are interested in computational design in general.


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