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Basics of Game Design

By: (Author) Michael Moore

Manufacture on Demand

Ksh 13,200.00

Format: Paperback / Softback

ISBN-10: 156881433X

ISBN-13: 9781568814339

Publisher: Taylor & Francis Inc

Imprint: A K Peters

Country of Manufacture: US

Country of Publication: GB

Publication Date: Mar 23rd, 2011

Print length: 392 Pages

Weight: 746 grams

Dimensions (height x width x thickness): 22.80 x 15.10 x 2.30 cms

Product Classification: None

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A book for the budding computer-game designer covers role-playing, real-time strategy, first-person shooter, simulation and other games and explains how to design game play for combat, solving puzzles, managing inventory and more, as well as how to develop stories for games, build maps and levels and design the graphical user interface.

Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with NPCs, managing inventory, and much more. Advice on developing stories for games, building maps and levels, and designing the graphical user interface is also included.


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