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Archaeogaming : Una introduccion a la arqueologia en y de los videojuegos

By: (Author) Andrew Reinhard

Extended Catalogue

Ksh 3,700.00

Format: Paperback / Softback

ISBN-10: 841672508X

ISBN-13: 9788416725083

Publisher: JAS Arqueologia

Imprint: JAS Arqueologia

Country of Manufacture: ES

Country of Publication: GB

Publication Date: Aug 31st, 2020

Print length: 298 Pages

Weight: 464 grams

Dimensions (height x width x thickness): 15.00 x 21.10 x 2.10 cms

Product Classification: Archaeological theory

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This book serves as a general introduction to archaeogaming: it describes the intersection between archaeology and video games, and applies archaeological theory and method to understand video games as sites as well as artifacts. It is also history, sociology and ontology; and everything that is necessary to define a culture, that of videogames.
Video games are an example of material objects, resources and spaces that people use to define their culture. They also serve as archaeological sites in their traditional sense of place. Places where evidence of past activity is preserved and archaeological methodology can be applied. This book serves as a general introduction to archaeogaming: it describes the intersection between archaeology and video games, and applies archaeological theory and method to understand video games as sites as well as artifacts. It is also history, sociology and ontology; and everything that is necessary to define a culture, that of videogames, that is no longer emerging, but has been completely established in the humanity of the Anthropocene and late capitalism. What makes its valuation and cataloging more necessary as digital heritage.

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