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An Enchantment of Digital Archaeology : Raising the Dead with Agent-Based Models, Archaeogaming and Artificial Intelligence

By: (Author) Shawn Graham

Extended Catalogue

Ksh 19,800.00

Format: Hardback or Cased Book

ISBN-10: 178920786X

ISBN-13: 9781789207866

Series: Digital Archaeology: Documenting the Anthropocene

Publisher: Berghahn Books

Imprint: Berghahn Books

Country of Manufacture: GB

Country of Publication: GB

Publication Date: Jul 1st, 2020

Print length: 210 Pages

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The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the 'just-so' stories they tell about the past. These models are one end of a spectrum that ends with video games.

The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the strengths, weaknesses, and opportunities of a formalized approach to computation and archaeogaming.


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