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3D Game Textures : Create Professional Game Art Using Photoshop

By: (Author) Luke Ahearn

Manufacture on Demand

Ksh 9,900.00

Format: Paperback / Softback

ISBN-10: 1138920061

ISBN-13: 9781138920064

Edition Number: 4

Publisher: Taylor & Francis Ltd

Imprint: CRC Press

Country of Manufacture: GB

Country of Publication: GB

Publication Date: Jun 22nd, 2016

Print length: 392 Pages

Weight: 888 grams

Dimensions (height x width x thickness): 25.70 x 17.90 x 1.80 cms

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Revised to take new technology into account, this new edition is an ideal hands-on resource for creating textures, shaders, and materials. It contains expanded coverage of shader nodes, and its companion website has been updated to include video tutorials as well as updated samples.

The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects.

Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website—www.lukeahearn.com/textures—has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book.

 


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